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Anno 1701
Anno 1701











does not historically recreate any particular conflict or geographical location.

Anno 1701

Despite the title's reference to a specific moment in history and its general New World colonial setting, 1701 A.D. features some essentially optional military elements, but the bulk of the gameplay is focused on growing and maintaining an island-spanning empire largely at the city to city level. Striving for accessibility along with the increased depth, Related Designs went so far as to do usability testing with friends, family members, and even random people off the street to ensure that the game's front end is as approachable as possible.ġ701 A.D. The game sports a brand new 3D engine as well as a number of features intended to make the interface more intuitive and monitoring of the empire more manageable. For this installment, Related Designs bulked up its existing staff in order to create the most ambitious A.D./Anno title to date, with the team size having exceeded 100. This game, like its two predecessors, is an empire-building simulation. What does this all mean? Does it mean anything? I have no idea. Now, Related Designs is working with Sunflowers on the 99-years-later 1701 A.D.

Anno 1701

This was followed up by the 99-years-earlier 1503 A.D. First there was Max Design and Sunflowers' 1602 A.D., or Anno 1602 outside of North America. (or Anno, depending on where you live) empire-building strategy games are separated by 99 years. The titles of each of Sunflowers' line of A.D.













Anno 1701